Posted Monday, January 2, 2017 under professional 2 minute read

Web Systems Intern @ Jagex

I worked at a games studio on my placement year as part of my degree. I developed full-stack skills, contributing to the front-end, back-and and QA of several important and released projects in an Agile environment. I also engaged in several extra opportunities that made my experience incredibly worthwhile.

This was a one year internship at Jagex games studio where I worked in a large, multi-disciplined department following Agile methods to deliver maintenance and longer-term project work to support and evolve both RuneScape MMO products. The nature of the internship saw me shadow and adopt collection of roles – from QA (test engineer for website and game clients), to front-end website developer, back-end systems engineer, and aspects of production. In doing so, I came to understand how a mature games studio functions, and was able to contribute to several stages in a publishing pipeline for “living games” to deadlines. The experience was an invaluable introduction to professional work in the games industry, and I threw myself head-first into every opportunity.

My team’s domain was responsible for the microservice architecture and public interfaces to many of RuneScape’s essential systems, including but not limited to: account creation, authentication, hiscores, news, player forums, and billing. I developed primarily for Java web-servers which exposed APIs consumed by our website front-ends, and the game clients, before moving to a client-side project requiring Javascript (AngularJS) and C++.

My key responsibilities were to:

  • Deliver new web-services to meet the evolving needs of our platform
  • Deliver new marketing websites and extensions to CMS functionality for editors
  • Support the release of new games, providing to DLLs integrate with new web-services
  • Support the current games by resolving technical debt – bugs in legacy systems threatening their stability
  • Help improve team processes and standards with the introduction of new continuous integration tools

Key successes during this period were:

  • The delivery of a (secret) cross-platform software product from ideation to internal beta release, including UX design, business proposal and front-end MVC implementation. Throughout, I strived to deliver creative solutions to complex technological problems, and promote clear communication between teams and stakeholders
  • Building a corporate website with accompanying CMS system to brand guidelines, and supporting the delivery of marketing microsites
  • The deployment of a refreshed microservice architecture and accompanying RESTful orchestration API to manage accounts databases – working with reverse-proxies (Nginx) and service discovery tools (Consul, Zuul)
  • The implementation of automated testing tools and monitoring dashboards to measure the continued health of systems
  • Delivering of “lightning talks” on the outcomes of research into risk modelling, asynchronous programming and API design
  • Representing the company at conferences, outreach events such as University presentations
  • Using personal development time to attain valuable project management skills leading small teams to rapidly prototype games and game services for mobile and web applications
Scroll Up Copy link

Edited Tuesday, December 10, 2019.